

The star sends out a shockwave which turns all planets into asteroid belts. There should be a way to rebuild shattered star systems after a Terror Star attack.
#GAL CIV 3 VS STARDRIVE 2 MOD#
If I mod the tech files to add another 0 to each tech to make research 10x longer, the enemy civ's will suffer quite a bit compared to me.ġ6. In my Immense Galaxy game, I have about 100 colonies, and I'm getting tech's every 3 - 5 turns on Very Slow research AND with the basic science building (haven't upgraded past 1st research building). Sometimes I think Tech research is too fast even on Very Slow tech research option. It shouldn't require a mega event to happen, and should be allowed to happen even after Xeno Ethics forced choice is made.ġ5. I'm sure by the 23rd century in RL Empire) or evil civ's turn Good (Klingons). This should also help the weakest AI civ's (Arceans, Altarians, Korx, and Drath) get better planets to stay competitive.Ĥ. So a PQ 10 planet can be terraformed until PQ 30 or so. Maybe make it really expensive or long-term to raise +1.

There should be a way or tech or something to add +1 PQ until the planet is maxed out.
#GAL CIV 3 VS STARDRIVE 2 PLUS#
Plus Earth is only PQ 12 or so, when it should be like PQ 50+ (especially since we have almost all usable land filled with humans right now except Antarctica, Himalays, Sahara, and parts of Siberia). Ditto for Venus, Jupiter's moons, Saturn's moons, etc. Plus Mars has so much buildable space compared to Earth. Take Mars for example, We could concievably terraform it into an Earth-like planet with GalCiv tech's in the 23rd / 24th century. Inability to really terraform planets outside of "Control + Shift + N" cheat to raise planet quality. I also even went as far as raising their AI 2 levels above the other civ's in game set-up, and they are barely managing to hold on despite that, except Altarians.ģ. I usually end up having to cheat using the "Control + M" for 10,000 BC cheat and give these 4 races 100k's of BC's to keep them alive. Arceans, Drath, Altarians, and Korx are the ones that always get steamrolled. I've tried quite a few games to buff up specific races so they don't get steamrolled. It would be nice if they couldn't build starbases inside my territory except mining starbases.Ģ. They keep spamming influence starbases all over in my territory as defined by my influence. I would like to hear your feedback and input on those thoughts of mine once you read through them. I have quite a few things from GalCiv 2 that I think should be improved, expanded, or changed for GalCiv 3. Just found out about GalCiv 3, and it got me thinking.
